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| lore_overview [2026/01/01 02:47] – karlziv | lore_overview [2026/01/01 02:50] (current) – [The Four Entities] karlziv |
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| ====== The Four Entities ====== | ====== The Four Entities ====== |
| Each entity has an effect on the world, dependent on the "attention" each receives. | Each entity has an effect on the world, dependent on the "attention" each receives. |
| An entity will pay it's attention to the world, and as a result illicit it's effects on it. | An entity will pay it's attention to the world, and as a result enact it's effects on it. |
| You can encourage the attention of an entity by talking, thinking and informing others of its existence. It's basically tinkerbell. | You can encourage the attention of an entity by talking, thinking and informing others of its existence. |
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| Void entity - Responsible for natural destruction, darkness. Has an impact on the world of perpetual darkness, decay and turns existing buildings into ruin. Without void, nothing dies, nature overgrows, overpopulation occurs and bloody wars break out over resources, people starve etc. This in turn, draws the void entities attention and then balance is restored. | === Void entity === |
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| Dew Entity - Represents the water system, fertility and life. Without dew, the world dries up, people die of famine and thirst, and the land cracks. This then draws the attention of Dew. | Responsible for natural destruction, darkness. Has an impact on the world of perpetual darkness, decay and turns existing buildings into ruin. Without void, nothing dies, nature overgrows, overpopulation occurs and bloody wars break out over resources, people starve etc. This in turn, draws the void entities attention and then balance is restored. |
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| Celestial Entity - Responsible for the land, the planets and stars. Works in tandem with Dew to create life. Without Celestial, the land refuses to accept crops, water, and the night sky disappears. | === Dew Entity === |
| | Represents the water system, fertility and life. Without dew, the world dries up, people die of famine and thirst, and the land cracks. This then draws the attention of Dew. |
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| Social entity - Responsible for idea dissemination, informatics, society and collaboration. Without Social, information refuses to spread, becomes indecipherable, knowledge stores disintegrate and societies collapse - No progress is made, and the world is stuck in a land of stasis | === Celestial Entity === |
| | Responsible for the land, the planets and stars. Works in tandem with Dew to create life. Without Celestial, the land refuses to accept crops, water, and the night sky disappears. |
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| In an ideal scenario, an equal amount of attention would be granted to each entity, therefore keeping the world in a state of balance; The rivers refill, the land revitalises and accepts Dew, the social entity breeds creativity, progress and innovation and the void entity keeps them all in check by enforcing day/night, decaying unused elements so others may use their nutrients, etc. | === Social entity === |
| | Responsible for idea dissemination, informatics, society and collaboration. Without Social, information refuses to spread, becomes indecipherable, knowledge stores disintegrate and societies collapse - No progress is made, and the world is stuck in a land of stasis |
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| Back and forth of the citizens and the forerunners consulted with one another, with the forerunners acting as religious leaders informing them of what needs to change, etc. The citizens as they grew eventually became disillusioned with the forerunners, as they hadn't seen the impact of imbalance for a very long time. This lead to waning popularity, differing methods of governance and a disregard for the forerunner teachings. | In an ideal scenario, an equal amount of attention would be granted to each entity, therefore keeping the world in a state of balance; The rivers refill, the land revitalizes and accepts Dew, the social entity breeds creativity, progress and innovation and the void entity keeps them all in check by enforcing day/night, decaying unused elements so others may use their nutrients, etc. |
| The forerunners had a duty to balance the entities, and as a result did so in secret - Political games were played to nudge policy one way or the other. | |
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| However, splitting your efforts between political games and noble goal eventually forces you to pick one or the other, and the forerunners picked balance over politics. They disavowed all political games, and migrated to an isolationist policy of oraclehood and sages. Important figures would come to consult them on matters, but the forerunner warnings were taken as superstition instead of fact. | Back and forth of the citizens and the [[Forerunners]] consulted with one another, with the Forerunners acting as religious leaders informing them of what needs to change, etc. The citizens as they grew eventually became disillusioned with the Forerunners, as they hadn't seen the impact of imbalance for a very long time. This lead to waning popularity, differing methods of governance and a disregard for the forerunner teachings. |
| | The Forerunners had a duty to balance the entities, and as a result did so in secret - political games were played to nudge policy one way or the other. |
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| Colonies were created, wars fought, societies crumbled, famines ravages, drought struck as the entity balance was thrown wildy out of proportion. The forerunners sat by the wayside, waiting for a right time to reintroduce themselves to society with open ears instead of political rivalry. That time is now. | However, splitting your efforts between political games and a noble goal eventually forces you to pick one or the other, and the Forerunners picked balance over politics. They disavowed all political games, and migrated to an isolationist policy of oraclehood and sages. Important figures would come to consult them on matters, but the Forerunners warnings were taken as superstition instead of fact. |
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| Navigate to a new land, find out the balance, and restore it with the help of the citizens, if there are any left. | Colonies were created, wars fought, societies crumbled, famines ravages, drought struck as the entity balance was thrown wildy out of balance. The Forerunners sat by the wayside, waiting for a right time to reintroduce themselves to society with open ears instead of political rivalry. |