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| lore_overview [2026/01/01 02:50] – [The Four Entities] karlziv | lore_overview [2026/01/01 02:50] (current) – [The Four Entities] karlziv | ||
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| In an ideal scenario, an equal amount of attention would be granted to each entity, therefore keeping the world in a state of balance; The rivers refill, the land revitalizes and accepts Dew, the social entity breeds creativity, progress and innovation and the void entity keeps them all in check by enforcing day/night, decaying unused elements so others may use their nutrients, etc. | In an ideal scenario, an equal amount of attention would be granted to each entity, therefore keeping the world in a state of balance; The rivers refill, the land revitalizes and accepts Dew, the social entity breeds creativity, progress and innovation and the void entity keeps them all in check by enforcing day/night, decaying unused elements so others may use their nutrients, etc. | ||
| - | Back and forth of the citizens and the [[Forerunners]] consulted with one another, with the [[Forerunners]] acting as religious leaders informing them of what needs to change, etc. The citizens as they grew eventually became disillusioned with the [[Forerunners]], as they hadn't seen the impact of imbalance for a very long time. This lead to waning popularity, differing methods of governance and a disregard for the forerunner teachings. | + | Back and forth of the citizens and the [[Forerunners]] consulted with one another, with the Forerunners acting as religious leaders informing them of what needs to change, etc. The citizens as they grew eventually became disillusioned with the Forerunners, |
| - | The [[Forerunners]] had a duty to balance the entities, and as a result did so in secret - political games were played to nudge policy one way or the other. | + | The Forerunners had a duty to balance the entities, and as a result did so in secret - political games were played to nudge policy one way or the other. |
| - | However, splitting your efforts between political games and a noble goal eventually forces you to pick one or the other, and the [[Forerunners]] picked balance over politics. They disavowed all political games, and migrated to an isolationist policy of oraclehood and sages. Important figures would come to consult them on matters, but the [[Forerunners]] warnings were taken as superstition instead of fact. | + | However, splitting your efforts between political games and a noble goal eventually forces you to pick one or the other, and the Forerunners picked balance over politics. They disavowed all political games, and migrated to an isolationist policy of oraclehood and sages. Important figures would come to consult them on matters, but the Forerunners warnings were taken as superstition instead of fact. |
| - | Colonies were created, wars fought, societies crumbled, famines ravages, drought struck as the entity balance was thrown wildy out of balance. The [[Forerunners]] sat by the wayside, waiting for a right time to reintroduce themselves to society with open ears instead of political rivalry. | + | Colonies were created, wars fought, societies crumbled, famines ravages, drought struck as the entity balance was thrown wildy out of balance. The Forerunners sat by the wayside, waiting for a right time to reintroduce themselves to society with open ears instead of political rivalry. |
